Andrew Sega
52 quotes
Biography
Andrew Gregory Sega, also known as Necros, is an American musician best known for tracking modules in the 1990s demoscene as well as for composing music for several well-known video games. He was a member of the synthpop duo Iris from 2001 until its disbandment in 2021.
"I feel that music is the art which can best express the emotions which flow within us. It conveys something bigger than it is."
"I'm starting to realize that touring really involves a lot of waiting around doing nothing."
"A song is not just a collection of melodic riffs, it is an emotional statement."
"One of the most common failings [when writing a drum track] is repetition. Nobody wants to hear that same stupid 16-line bass-snare pattern throughout the WHOLE song. Didn't your mother ever teach you that variety is the spice of life?"
"There's a big difference between playing shows for fun, and playing shows because you're in desperate need of the money."
"I think as a musician you really have to have a wide variety of tastes, or else you will unconsciously get into a rut."
"If anything I probably gravitate to things with great melodies/harmonies, and interesting/syncopated beats."
"Some people are like "Oh, I hate guitars." How can you hate a guitar? It makes no sense. It's just an instrument."
"I find a lot of club music extremely boring."
"One of the issues these days is the sheer amount of music out there to be listened to. There are more bands than one could ever hope to explore."
"Ideally, a song should contain both elements of high melodic tension, and low melodic tension. No listener wants to sit through a totally high-energy 180 BPM non-stop 6-minute ride through synth mania unless they are already busy grooving madly on some dance floor in a smoky club somewhere. Also, unless your listener is on heavy sedation, he or she will not enjoy your sparse 18-minute ambient tune which consists of the same languid piano riff repeated over and over again."
"Silicon approaches certain fundamental limits; organic bliss is the soul catcher."
"Once you have a basic grasp of the theories underlying music, you can pretty much pick up any instrument you want."
"I've been fascinated with arcane chord progressions since I was young. The trick is to keep them interesting, while still in the realm of 'normality' (otherwise the listener has no context to appreciate the progressions in)."
"Well anyone can make a 'weird' [chord] progression by randomly picking triads."
"As with any collaboration, you have to find someone that's in your 'mode' of making music."
"Usually musicians have egos and personality quirks which makes it difficult to form collaborative efforts (for long periods of time, anyways)."
"I'm not a big fan of asynchronicity just for its own sake - a lot of people push rhythmic variation so far that the basic pulse of the music gets lost (and the listener is confused)."
"Unfortunately, as technology has improved, that which was 'underground' now heads towards obsolescence."
"I think that the public judges a song on the overall feel, not individual samples. If a sample contributes too heavily to the song, and the sample is recognized, the opinion of the piece goes down."
"It's hard to quantify a 'top ten' list of songs for many reasons. I like many styles of music, and it's difficult to compare radically divergent types of music with each other."
"If I was obsessed with making money off of my music, I wouldn't have released it for free on the internet for the last 5 years."
"I'm much more into 'electronica' (yeah, I know it's cliche these days)."
"A lot of [my] songs have various strange oddities in them - usually this is the result of late-night dementia."
"Sometimes if you polish too much, you rub off the shine."